Bioengineering Dragons, Part II - Design - Revolution Bioengineering
23 Jan

Bioengineering Dragons, Part II - Design

In Part I we talked about the rationale for bioengineering a dragon.

After a healthy and instructive discussion about your dragon needs, it turns out that you mainly want one because it’s cool (and maybe you want to impress your friends a little). Louboutin, Ferrari, Cartier, they are all products that exist primarily to meet this need. In this case, the product is a living creature and I think it is important to reiterate that we must have an ongoing and continuous conversation about the ethics involved.

It also turns out you are ludicrously wealthy and able to fund this project in perpetuity because that’s approximately how long it’s going to take to make you a dragon.

dragon-resting-head-on-womans-lap-31
Cuddly doesn’t always mean fluffy. A 1912 drawing of a lap dragon by R. Leinweber

***

Bioengineering multicellular organisms is expensive. It’s time consuming. It can be a huge investment of resources and people, and very often the way you thought biology worked is only the most surface layer of function, adding years on to your research timeline. Our color-changing flowers, for example, were designed on a solid foundation of basic research spanning 30 years, a known pathway, and team of petunia color experts, and a lot of that planning involved ways to overcome known unknowns. We needed a clear idea about what we wanted to achieve before we could develop a practical technical plan to accomplish it.

So, what do you want your dragon to look like?

  • Does the dragon need wings? Scales? Teeth?
  • Does it have to breathe fire?
  • Does the dragon need four legs or can it get by with two?
  • How big should the dragon be?


There is an exceptional flash game by Wyndbain where you can build your dragon with wings, claws, and 8 pages (!) of horn styles. However it has a terrible ad that plays when I embed it, so you’ll have to click here to use it.

Dragons are mythical creatures so we have a pretty blank slate. We can focus on the features we need to meet our goals — We don’t need to achieve full Game of Thrones functionality in the first iteration. You’re not Daenerys. If you had a full grown firebreathing dragon, at some point it would just set fire to your house and eat the neighbor kid.

Let’s starting by engineering something that looks like a dragon – something small, something that smells of sulfur once in a while. I’m thinking that the primary requirements are wings and a scaled body. Jointed wings – even if they can’t be used to fly – and a body covered in scales are pretty unmistakeable as a dragon hallmark. Everything else can be negotiated.

Disagree? Share your thoughts in the comments.

One thought on “Bioengineering Dragons, Part II - Design

  1. Pingback: How to make a dragon - a step by step bioengineering guide - Revolution Bioengineering

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